essential blocks for NFT gaming
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Essential block for
NFT gaming.
Our mission is to become an essential block for NFT gaming. We provide the required frameworks and games to support the management and exchange of NFTs for blockchain projects. We aim to become a key player in the NFT gaming industry, helping to drive the growth and accessibility of NFTs and enabling new innovative ways for gamers to engage with and monetize their digital assets.
01company.
Our company culture aligns with the Web3 ethos of equality and innovation. Ideas and contributions will be valued equally, giving each member the chance to make a real impact in each decision-making and project.
02team.
Our team, composed of experts in gaming, marketing, blockchain, and investments, is dedicated to fulfilling the mission of building the Essential Block for NFT Gaming. We offer NFT games and development frameworks to drive the growth and innovation of the NFT gaming industry.
03board members.
Meet our board members - Each represented by a Ragnarok Poring character that reflects each member’s personality. They are comprised of professionals with diverse traits and strengths, all brought together by a shared passion for blockchain technology.
01r.m.w.
We are actively developing blockchain games that utilize our technologies. Through the development of our own games, we aim to gain a deeper understanding of NFT games and provide the necessary services.
Our first block game project, RAGNAROK: Monster World is an RPG game centered around collecting monsters, inspired by "RAGNAROK ONLINE." Players are challenged to create their own team of diverse and distinctive monsters within the game world. By navigating dungeons and battling in PVP arenas, players can put their strategies and might to the test.
02validator.
In blockchain, validators help maintain the integrity of the network by ensuring that transactions are legitimate and secure.
We work as a validator in both the XPLA and HAVAH networks. Our participation helps to ensure the security, trust, and stability of these networks, which is essential for users and stakeholders. We also participate in consensus mechanisms to reach an agreement on the state of the blockchain.
01partners.
01medium.
10 Apr 2025
Balance Patch Note — April 10th
Balance Patch Note — April 10th 🛠️ Major Balance Patch Update “Stronger from Day One — But Not Overpowered” Epic, Legendary, and Mythic Ragmons haven’t been impactful enough at Level 1 — not quite what you’d expect given their rarity. We’ve boosted their base stats so they can shine right from the start. To keep things fair, their growth rates have been slightly reduced, preventing them from scaling too hard later on. The result is a more balanced progression — rewarding rarity without overpowering the late game. Updated Growth Rates Mythic: 10% → 6.6% Legendary: 10% → 7.7% Epic: 10% → 8.85% Common/Rare: 10% (Unchanged) We’ve adjusted the balance — high-rarity Ragmons now hit harder from the start, but they won’t snowball out of control as they level up. Common Ragmons Poring Once a speedy little blob, Poring now takes its time to bounce into battle. It may still look soft and squishy, but it’s definitely slowed down — and might just get hit first if it’s not careful! [Nerf] Move Speed: 3.6 → 3.1 [Nerf] Attack Speed: 1.2 sec → 1.4 sec Yoyo The rhythm wizard is back — and faster than ever. With boosted movement and attack speed, Yoyo might just move faster than your eyes can follow! [Buff] Move Speed: 3.1 → 3.6 [Buff] Attack Speed: 0.9 sec → 0.8 sec Creamy Don’t let the delicate wings fool you — Creamy now strikes a bit faster, fluttering in with just enough tempo to catch you off guard. [Buff] Attack Speed: 1.5 sec → 1.4 sec Chonchon It’s buzzing in with a longer reach! Chonchon can now strike from a bit farther away — before you even realize it’s close. [Nerf] Attack Radius: 1.6 → 1.8 Kobold Archer Sharper, deadlier, and now landing crits more often. One arrow might just be all it takes. [Buff] LV1 Critical Chance: 15% → 20% Lunatic The wild bunny has finally calmed down. With reduced range, HP, and damage, Lunatic’s a bit more manageable now — maybe even… kinda cute? [Nerf] Attack Radius: 1.0 → 0.8 [Nerf] LV1 HP: 105 → 100 [Nerf] LV1 Attack Damage: 55 → 50 Spore This mushroom’s in its prime. Bulkier, deadlier, and now spreading poison faster than ever — don’t underestimate a single Spore. [Buff] LV1 HP: 1,600 → 1,800 [Buff] Skill — Poison Spore Interval Time: 1.5 sec → 1.2 sec [Buff] Skill — LV1 Poison Spore Damage**: 60 → 90** Rare Ragmons Grizzly Stronger, tougher, and now deadlier from a distance — Grizzly is ready to dominate the wild with brute force. [Buff] Attack Radius: 3.4 → 3.6 [Buff] LV1 HP: 2,850 → 3,000 [Buff] LV1 Attack Damage: 175 → 190 [Buff] LV1 Critical Chance (%): 25 → 45 Desert Wolf Baby It may be small, but it hits hard. Don’t underestimate this fierce little pup. [Buff] LV1 HP: 355 → 390 [Buff] LV1 Attack Damage: 103 → 110 Goblin (Axe) Its swing now covers a wider arc — but it comes with a trade-off. [Buff] Attack Radius: 1.6 → 2.0 [Nerf] LV1 HP: 1,000 → 950 Peco Peco A stronger peck than ever. That beak means business. [Buff] LV1 Attack Damage: 100 → 110 Savage Babe Don’t let the cuteness fool you — its reach just got wider. [Buff] Attack Radius: 1.6 → 2.0 Kobold Leader A leader needs presence — and now it has more. [Buff] Attack Radius: 2.4 → 2.6 Epic Ragmons (Growth Rate 10% → 8.85%) Deviruchi Don’t let the size fool you — this tiny demon just got tougher and meaner. [Buff] LV1 HP: 1,100 → 1,210 [Buff] LV1 Attack Damage: 150 → 165 Holden Small, but now better built. Holden’s back and ready for action. [Buff] LV1 HP: 470 → 517 [Buff] LV1 Attack Damage: 150 → 160 Hornet This isn’t just a bug — it’s a fighter jet. Stronger, faster, and deadlier than ever. [Buff] LV1 HP: 720 → 825 [Buff] LV1 Attack Damage: 105 → 116 [Buff] Move Speed: 3.1 → 3.6 [Buff] Attack Radius: 9.0 → 9.5 Leaf Cat So cute… and now it hurts. Watch out for those claws! [Buff] LV1 HP: 50 → 55 [Buff] LV1 Attack Damage: 50 → 55 Sohee Sohee is still pretty — but now she really hurts. [Buff] LV1 HP: 190 → 209 [Buff] LV1 Attack Damage: 80 → 88 [Buff] Skill — Water Strike Damage: 96 → 106 Banshee She cries, and the enemy falls. Stronger than ever, in body and soul. [Buff] LV1 HP: 520 → 572 [Buff] LV1 Attack Damage: 220 → 242 Steam Goblin Fully steam-powered and fully upgraded — this Goblin is no joke. [Buff] LV1 HP: 1,200 → 1,320 [Buff] LV1 Attack Damage: 470 → 517 Dracula The lord of blood is here — stronger, deadlier, and hungrier. [Buff] LV1 HP: 1,200 → 1,320 [Buff] LV1 Attack Damage: 450 → 495 [Buff] Skill — Blood Drain Value: 156 → 172 Alice She’s not here to clean — that broom is a weapon. [Buff] LV1 HP: 350 → 385 [Buff] LV1 Attack Damage: 80 → 88 [Buff] Skill — Maid Shield: 140 → 154 [Buff] Skill — Broom Swinging: 120 → 132 Whisper It strikes quietly — and hits harder than ever. [Buff] LV1 HP: 125 → 138 [Buff] LV1 Attack Damage: 75 → 83 Legendary Ragmons (Growth Rate 10% → 7.7%) Chimera The true monster doesn’t need words. [Buff] LV1 HP: 2,900 → 3,509 [Buff] LV1 Attack Damage: 580 → 702 [Buff] LV1 Critical Chance: 15% → 25% [Buff] Skill — Take Down Value: 9.0 → 15.0 King Alligator The king is back, hungrier and stronger. [Buff] LV1 HP: 1,000 → 1,210 [Buff] LV1 Attack Damage: 180 → 218 [Buff] Skill — Rush Attack Damage: 360 → 436 Medusa The moment you look into her eyes… it’s already over. [Buff] LV1 HP: 1,300 → 1,573 [Buff] LV1 Attack Damage: 740 → 895 Scorpion King The deadliest sting comes last. [Buff] LV1 HP: 4,800 → 6,050 [Buff] LV1 Attack Damage: 270 → 327 [Buff] Skill — Poison Break Damage: 49 → 59 [Buff] Skill — Poison Break Time: 5.0 sec → 4.5 sec Zherlthsh She smiled… and I collapsed. [Buff] LV1 HP: 920 → 1,113 [Buff] LV1 Attack Damage: 240 → 290 [Buff] Skill — Lick (Boss Invade) Effect Value: 240 → 290 [Nerf] Attack Radius: 3.0 → 2.5 [Nerf] Skill — Lick (HP Ragmon) Effect Value: 25% → 20% Mythic Ragmons (Growth Rate 10% → 6.6%) Baphomet Back with the force of eternity! All stats surged! One swing of the scythe and enemies are knocked out cold. Baphomet is no longer a myth — he’s the real deal. [Buff] LV1 HP: 3,250 → 4,326 [Buff] LV1 Attack Damage: 600 → 799 [Buff] Attack Speed: 2.4 sec → 2.2 sec [Buff] Attack Radius: 3.0 → 3.6 [Buff] Skill — LV1 Brandish Spear Damage: 420 → 559 Maya The queen has awakened. The forest falls silent, and the battlefield trembles. Maya grows tougher and deadlier. Standing before her now feels like defying nature itself. [Buff] LV1 HP: 2,150 → 2,862 [Buff] LV1 Attack Damage: 180 → 240 [Buff] Skill — LV1 Ant Bomb Damage: 270 → 360 [Buff] Skill — LV1 Ant Bomb (Mini Ant) Damage: 90 → 120 Zenobia The angel’s grace truly shines now. With improved stats and healing power, Zenobia saves allies in the back and dazzles at the front. [Buff] LV1 HP: 900 → 1,198 [Buff] LV1 Attack Damage: 125 → 166 [Buff] Skill — LV1 Angel Area Range: 63 → 84 [Buff] Skill — LV1 Highness Heal (Ally Ragmon): 144 → 192 [Buff] Skill — LV1 Highness Heal (Guardian & Nexus): 144 → 192 Nidhoggr’s Shadow The real terror lurks in the shadows. Both HP and damage get a mythical boost. One breath might be all it takes to obliterate the battlefield. [Buff] LV1 HP: 1,500 → 1,997 [Buff] LV1 Attack Damage: 1,000 → 1,331 [Buff] Skill — LV1 Darkness Breath Damage: 385 → 512 Kiel-D-01 Perfectly tuned war machine — activated. Boosted HP, damage, and skill power. This machine doesn’t bluff — it just dominates. [Buff] LV1 HP: 1,450 → 1,930 [Buff] LV1 Attack Damage: 175 → 233 [Buff] Skill — LV1 Lex Aeterna: Kiel Damage: 350 → 466 [Buff] Skill — LV1 Swift Bash Damage: 350 → 466 Balance Patch Note — April 10th was originally published in Ragnarok: Monster World on Medium, where people are continuing the conversation by highlighting and responding to this story.

27 Mar 2025
AMA Summary — March 26th
AMA Summary — March 26th Hello, Tamers! On March 26th, we held an AMA in our Discord Server. Our CEO, Alma and our dedicated CM, Yamemuri sat down to address the main questions and concerns from our community live for about one full hour. Thank you to everyone who participated in our AMA. For those who unfortunately couldn’t join, this article recaps everything we discussed in a Q&A format. We hope you enjoyed our AMA and found it helpful! Introduction Before jumping into the other questions, we want to announce — ZENY TGE will be on CROSS chain. We will jump into the details one by one. Apologies for the delay in sharing this update. Gravity’s approval for CROSS onboarding was recently finalized, allowing us to make this information public. Now that the approval is in place, we are actively discussing the details of CROSS onboarding with the CROSS team. We promise to keep you informed about the progress through upcoming AMAs and other updates. About CROSS 1. Detailed explanation of Cross (Medium) CROSS is a blockchain protocol with a vision to give players real ownership of their in-game earnings. They are building a large-scale gaming platform with an open SDK and plans to add 100 games by 2025. With this, they are planning to bring in at least 100,000 early users through partnerships with top KOLs and strong marketing efforts. Each game on the CROSS chain can issue its own tokens, which can be exchanged for CROSS tokens on the CROSS DEX. A full guide about the platform will be shared on CROSS X in April. 2. Will they issue their own token? If so, what is the utility of the token? Currency for CROSS platform (DEX, NFT marketplace, Gameplay) 3. $CROSS TGE details? $CROSS is an ETH-based token Total supply: 1B They successfully completed their private sale in March at $0.1, raising $10M. They are preparing for the public sale at the same price. For now, they are talking with top exchanges about listing. 4. CROSS Roadmap Phase 1 — $CROSS Private sales Phase 2 — WP reveal, $CROSS Public sales, DEX Opens, TGE, NFT Marketplace Token listing on major CEXs 5. Benefit for ROMW holders We will be the first game to join the CROSS chain and be the first game to earn CROSS tokens. As mentioned before, with Gravity’s approval now finalized, we’re working closely with the CROSS team on different areas including our holder benefit. The benefits and events for our holders will be shared in the next AMA. 6. Will the game content be updated? (Will the game on CROSS be different with Ronin?) With our onboarding to CROSS, there are certain new policies we’re required to follow. As a result, we’re working to update some of our content to ensure it aligns with CROSS’s guidelines. That said, we’re doing our best to minimize changes and maintain the original experience wherever possible. If any significant updates are needed, we’ll make sure to communicate them in advance. We will be sharing the full detailed game ecosystem for the CROSS version in our upcoming AMA. About TGE 1. Why TGE was delayed so much? We had everything in place for the TGE and were closely monitoring the market to ensure the right timing for the listing. During that period, we began discussions with the CROSS team about a potential collaboration and onboarding. As those conversations progressed, we saw a strategic opportunity that could significantly benefit our project in the long run. After careful consideration, we made the decision to do our TGE on CROSS chain to align with our larger vision. 2. What happened to the 5 CEXs that we got approved? It’s true that we secured listing approvals from several Tier 2 and Tier 3 exchanges. However, after careful evaluation, we decided to collaborate with CROSS. We believe this direction offers much greater long-term value for our community — especially considering that CROSS is on track to be listed on Tier 1 exchanges. So the process will go like this — $ZENY will first be exchanged for CROSS on the CROSS DEX. Once CROSS is listed on Tier 1 exchanges, our holders will be able to cash out under better conditions — with improved liquidity and access. As many of you know, getting listed on a Tier 1 exchange is incredibly challenging. By partnering with CROSS, we’re taking a more strategic approach that could open bigger doors for our project down the line. 3. ZENY TGE will be on CROSS (Why) After comparing all our options, we ultimately decided that doing the ZENY TGE on CROSS would bring the most benefit to our community. One of the key reasons is that we’ll be providing 100% liquidity on CROSS. Also, since CROSS is preparing for a Tier 1 exchange listing, this opens up greater opportunities for our users. Ragmon players who acquire CROSS tokens through the DEX will potentially be able to trade them on Tier 1 exchanges, giving them access to better liquidity and value. In the end, this path made the most strategic sense — so we’re moving forward with CROSS for the TGE. 4. How to cashout ZENY (Process) The process is straightforward. First, users can convert their in-game eZENY to ZENY through our web platform. From there, ZENY can be swapped for CROSS tokens on the CROSS DEX. Since CROSS tokens will be listed on major exchanges, users will then be able to cash out by trading their CROSS tokens on those exchanges. We’ve structured it this way to ensure the process is smooth while also giving users access to better liquidity through CEX listings. 5. ZENY TGE Timeline The ZENY TGE is planned to happen in Q2, alongside the official launch of the CROSS DEX. That launch will mark the beginning of the transition phase, where in-game currencies — eZENY, Nyangvine, and RUPI — along with the GT airdrop portion will be gradually converted into ZENY. Once users receive ZENY, they’ll be able to exchange it for $CROSS on the CROSS DEX. And when $CROSS becomes available on major exchanges, users will have the option to cash out through those platforms. It’s important to note that the exact schedule for the CEX listings will depend on CROSS’s own timeline, but we’ll continue to share updates as we move forward. 6. Token allocation update? Yes — we’re currently updating our token allocation to align with CROSS’s policies as part of our onboarding process. This also means we’re revising our tokenomics to follow CROSS’s “Zero-Policy” model, which is designed to ensure transparency, fairness, and long-term sustainability. Here’s CROSS’s main policies: Zero Minting: The total token supply is fixed — no additional minting or inflation. Zero Reserve: No pre-allocated tokens for the team, insiders, or investors. Zero Freerider: No private sales or early privileged access. So, In other words, ZENY can only be earned through gameplay. Even our own team won’t have reserved tokens — if we need ZENY for treasury or operations, we’ll have to earn or purchase. CROSS supports this structure because they believe it’s a necessary step toward building a truly fair Web3 ecosystem and for us, to make a better ecosystem will follow this. 7. Current tokens to ZENY timeline So currently, with our plan, ZENY can be obtained in several ways — through eZENY, Nyangvine, the GT airdrop, and RUPI conversion. Since the TGE will happen CROSS chain and ZENY will be cashable via the CROSS token, we need to carefully coordinate the circulation of both ZENY and CROSS. That’s why this topic is one of our top priorities in ongoing discussions with the CROSS team, especially after finalizing our updated tokenomics. We’ll make sure to share a detailed timeline and conversion plan as soon as everything is confirmed. We really appreciate your patience and support as we work through this process. About Ronin Validator 1. Do we still have a plan to become a Ronin validator after onboarding to CROSS? Yes 2. Why there is no validator update? We saw that the monthly growth rate for the RON Validator was only about 1%. Looking back, we understand that our last update caused a lot of negative reactions, and we realized we weren’t making progress at the speed the community hoped for. To avoid more negativity, we stopped sharing updates about the validator’s status. We had planned to share information when there was a significant change in progression, but there were no major updates. However, we made the mistake of not finding a solution quickly, which led to an uncomfortable silence. We recognize this and understand how it may have affected the community. 3. Solution — eZENY Airdrop to GT As promised, we will airdrop eZENY starting in April until the RON validator set up, beginning with 500. The airdrop amount will increase by 100 each month until it reaches a maximum of 1,000. April: 500 May: 600 June: 700 July: 800 August: 900 September to December: 1,000 each month Others 1. Check-in System? The check-in system was originally introduced to help us build the user metrics we needed for CEX listings. However, since we’ve now made the decision to onboard with CROSS instead, we’ll be officially discontinuing the check-in system as of March 31st. We understand that the system — especially the VRF mechanics — caused some confusion and inconvenience. It was intended to add a fun, engaging layer to the experience, but in reality, it ended up becoming more of an obstacle. That’s on us. We’ve learned a lot from this and will do better moving forward. The materials earned through the check-in system won’t go to waste — they’ll be integrated into future content updates. Thank you for bearing with us, and we truly appreciate your continued support. 2. Nyangvine Raffle We want to clarify that the Nyangvine Raffle will no longer be continued. Instead, we’ve made the decision to accelerate the TGE timeline. Given the current circumstances — including ongoing game updates, marketplace development, and active discussions with partners like Gravity and CROSS — we believe that creating new rewards and rerunning the VRF to conduct the raffle would not be the most meaningful or efficient use of resources for the community at this stage. Now that we’ve received approval from Gravity, we’re moving forward with full focus and urgency. Fast-tracking the TGE is, in our view, the best and most impactful next step — and we’re doing everything we can to make that happen as soon as possible. 3. What happened to bi-weekly text AMA? We initially planned to hold bi-weekly text AMAs to maintain regular communication with the community. But as our discussions with CROSS progressed, we realized that this format wasn’t sustainable — simply because we didn’t have meaningful updates to share on a bi-weekly basis. At the start, we expected the negotiations to move relatively quickly. However, as things unfolded, the process became more complex than we had anticipated. Many of our original plans needed to be re-evaluated and adjusted to reflect the changes that were coming. We appreciate your patience, and going forward, we’ll continue to communicate through more timely and transparent updates when there’s concrete progress to share. 4. Why team is moving so slow? We understand that things may seem slow, and we completely empathize with that frustration. One of the main reasons is that we’re currently in ongoing discussions with Gravity, the IP holder, regarding our upcoming TGE and the onboarding process with CROSS. Since Gravity is a large corporation, there’s a formal approval process we must follow, which naturally takes time. It requires continuous back-and-forth communication, and as a result, we haven’t been able to move as quickly as we’d hoped in certain areas. Due to contractual obligations, there are details we’re not able to disclose publicly, but please know that we’re just as eager to move things forward — and we’re doing everything we can behind the scenes to make that happen as efficiently as possible. 5. How is the RUPI buyback being carried out? Since our announcement on February 27, we’ve accumulated around 2,000 RON from marketplace transaction fees. As previously shared, half of that amount will be used for RUPI buyback. We’ll begin executing the buyback in phases, starting in early April. By proceeding step-by-step, we can ensure the process remains sustainable and aligned with the broader plans we have for the game economy. 6. Are we getting new units this season? There won’t be any new units added in Season 3. With the onboarding on CROSS and their main policies, we’re taking time to carefully consider how and when to introduce new Ragmons. There are several possibilities we’re exploring — such as bringing them in through mystery boxes like before, selling individual units directly, or offering them through in-game events like the current $RUPI Burn Event. Nothing is finalized yet, but we’re actively reviewing the best approach, and we’ll make sure to share updates with the community as soon as we’re ready. 7. Landverse collaboration We’ve been in touch with the Landverse team regarding a potential WL collaboration. It is possible — but since the number of units available for sale is quite limited, any whitelist spots we receive will be distributed to our Genesis Tamers first. We’ll share the exact quantities as soon as we receive confirmation from the Landverse team. We’re actively exploring broader IP collaboration ideas, but at this point, we can’t confirm when — or even if — they’ll happen, as they depend on Gravity’s approvals. That said, we’re excited about the potential for Ragnarok IP collaborations. Gravity has provided clear guidelines, and we’re working on the necessary documentation, including game updates and execution plans. So this takes much time. 8. Roadmap AMA Summary — March 26th was originally published in Ragnarok: Monster World on Medium, where people are continuing the conversation by highlighting and responding to this story.

25 Mar 2025
Update Note — March 27th
Update Note — March 27th Hello, Tamers! 🎮 The March 27th update has arrived. In this update, we will introduced a brand-new NFT Quests feature along with several improvements and bug fixes to enhance your gameplay. Let’s dive into what’s new! ⏰ Scheduled Maintenance March 27th (Thu) 12:00 ~ 14:00 (GMT+7) Take a short break during the maintenance and comeback to the even more fierce battle! 1. NFT Quests ✨ Introducing our new NFT Quests feature! Complete special challenges by using your Ragmon NFTs in battles and earn exciting extra rewards. There are two types of quests available: Daily Quests and Dynamic Quests. Daily Quests Win 5 PVP Rank Games using Ragmons of level 5 or higher to earn eRUPI rewards based on their rarity: Common Ragmon → 100 eRUPI Rare Ragmon → 200 eRUPI Epic Ragmon → 300 eRUPI Legendary Ragmon → 500 eRUPI Mythic Ragmon → 900 eRUPI Dynamic Quests Each day, you’ll receive one random quest that requires you to use a specific Ragmon of level 5 or higher. Win 5 PVP Rank Games with the assigned Ragmon to earn your reward: Selected Common Ragmon → 100 eRUPI Selected Rare Ragmon → 200 eRUPI Selected Epic Ragmon → 300 eRUPI Selected Legendary Ragmon → 500 eRUPI Selected Mythic Ragmon → 900 eRUPI 2. Network Stability 🌐 We’ve introduced an automatic reconnect option for when your network ping is low, ensuring smoother gameplay even during connectivity issues. 3. Final Deck Display in Raids 🃏 During Raid mode, the final deck you used will now be displayed on-screen, helping you analyze and refine your strategies. 4. Removal of Heroic Match 💥 After reviewing feedback from our community, we’ve decided to permanently remove the Heroic Match feature from the game. While it was originally introduced to offer an additional layer of challenge, we’ve found that it no longer aligns with our current direction and player experience goals. 5. Various Bug Fixes 🔧 Fixed resolution issues in landscape mode on emulators Improved button touch responsiveness Resolved the LastUsedDeck display bug in user profiles Fixed guild display errors on the leaderboard Corrected an issue where gold wasn’t updating immediately when selling a Level 1 Ragmon Tamers, we hope this update brings you a more stable and enjoyable gaming experience. Your feedback is always appreciated! Update Note — March 27th was originally published in Ragnarok: Monster World on Medium, where people are continuing the conversation by highlighting and responding to this story.

24 Mar 2025
Introducing the NFT Quest — Launching March 27!
Introducing the NFT Quest — Launching March 27! Hello, Tamers! We’re excited to announce a brand-new feature that rewards our NFT holders: NFT Quest, coming your way this week! Let’s break down how it works. NFT Quests are a new reward system designed to give extra earnings to players who own specific Ragmon NFTs. By including certain NFTs in your deck during battles, you’ll be able to earn additional eRUPI, our in-game currency that can later be exchanged for RUPI on the web. 🎯 How to Join NFT Quests In Ranked PVP mode, include eligible Ragmons of a specific tier and level in your deck and win 5 battles. If you succeed, you’ll receive extra eRUPI based on the tier of the Ragmon used. Here’s the breakdown of rewards: 🟢 Common (Lv.5) Ragmon — 100 eRUPI 🔵 Rare (Lv.5) Ragmon — 200 eRUPI 🟣 Epic (Lv.5) Ragmon — 300 eRUPI 🟠 Legendary (Lv.5) Ragmon — 500 eRUPI 🔴 Mythic (Lv.5) Ragmon — 900 eRUPI ✨ Tip: Only wins with the NFT included in your deck count toward the reward! 🔁 Dynamic Quests — Changing Daily! On top of the standard NFT Quests, we’re also launching Dynamic Quests, which update daily based on announcements from our community channels (like Twitter). If you own and use the featured Ragmon in your deck and win 5 Ranked PVP battles, you’ll receive bonus eRUPI for that day. Example: If “Sohee” (an Epic Ragmon, level 5 or higher) is announced as tomorrow’s Dynamic Quest target, and you win 5 battles using Sohee in your deck, you’ll earn an additional 300 eRUPI — on top of any other rewards! 🧠 Strategy Matters! To maximize your rewards: Use high-tier Ragmons (Lv.5 or above) in your Ranked PVP deck. Check our daily announcements for the featured Dynamic Quest Ragmon. Strategically build your deck to complete both standard and dynamic quests. By doing this, your potential daily earnings can reach up to 2,000 eRUPI! 🪙What is eRUPI? eRUPI is an in-game currency that can be converted to $RUPI at a 1:1 ratio through our official website. It’s a fun and rewarding way to earn while you play and hold NFTs! Minimum Exchange Amount: 100 Maximum Exchange Amount: No Cap Exchange Interval: Once every 24 Hours Get ready to dive into NFT Quests and make the most of your collection. Let the battles begin! Introducing the NFT Quest — Launching March 27! was originally published in Ragnarok: Monster World on Medium, where people are continuing the conversation by highlighting and responding to this story.

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